Indie video game showcases
Playable indie games, prototypes, and devlog updates spanning shooters, roguelites, platformers, RPGs, and cozy games, shared by solo developers for players and feedback.
Built for: Indie and casual gamers
Projects since May 04
73
Different builders
71
Last 4 weeks vs 8 before
▼ -21%
AI is the core
0.0%
Projects per week
Mostly game (97%), mobile app (1.4%), hardware or physical (1.4%) · from r/vibecoding, r/SideProject, r/IMadeThis, r/ShowYourApp
Latest
- Fuse Breaker Protocol — Lets players fight through levels in a fast-paced top-down shooter.“Fuse Breaker Protocol just launched for FREE on Google Play Store! Inspired by Hotline Miami and Police Stories”
- mortor — Runs a small game where the player pauses with the backtick key.“My first.. not well built release”
- Never Coming Back — Runs a short browser-based cyberpunk adventure game in an N64-style low-resolution look, with conversations shown as cinematic camera-cut scenes.“I built a cyberpunk adventure in the N64 look with Claude Code and three.js (playable in the browser)”
- NOVA DEFENDER — Lets players defend against enemies in a space shooter game.“Building a space game”
- Mushroomplanet — Lets players explore a game world set on a planet of mushrooms.“Check out my game Mushroomplanet”
- Jianghu: Sword & Zither — Lets players fight waves of enemies with a guqin-style zither as the weapon, using stroke gestures to trigger attacks and generating background music from the playing.“I made a mobile game where your weapon is an ancient musical instrument and you generate the BGM as you fight”
- Turns calling customer service into a game where the player must navigate a phone dialer to reach a human agent.“I rebuilt Phone Dialer as a game where you actually have to call customer service😉”
- IRONWOOD — Lets the player explore a western town whose characters and story remember the player's choices, with combat, quests and three endings.“I published my first game on Steam this week”
- Glitch Protocol — Lets players run and jump through short 2D rooms full of disappearing floors, moving platforms and traps to reach an exit.“Glitch Protocol - A trap platformer with a free Steam demo”
- Damn, Zombies: The Corporate Undead — Lets 1-4 players fight zombie hordes in an office setting where enemy roles are based on corporate hierarchy.“I turned office hierarchy into enemy roles in a co-op zombie FPS”
- Strike Wings — Lets players fly a space shooter with flight school, campaign missions and battles in a free demo.“Strike Wings Free Demo out!”
- Astra shooter — Plays a 2.5D shooter game where the player fights enemies across levels.“Classic 2.5d shooter I've made messing about with Astra this week”
- Rogue Survivors — Plays as a neon arena-survival roguelite where weapons auto-fire at the nearest enemy and the player upgrades between levels and waves.“Rogue Survivors - a neon arena-survival roguelite I built for Android, looking for closed-beta feedback”
- At Once, My Lord! — Lets players clean up a battlefield by collecting body parts and throwing them into a recycling portal.“I was tired of cozy tidy-up games about picking up plushies and sweeping leaves, so I made this.”
- Jumping Jimothy — Lets players jump through a game with unlockable songs and over forty secret skins.“Jumping Jimothy”
- Lets players explore a cave system leading to a beach town and a snowy mountain village, gathering ingredients, trading items and brewing recipes.“Day 5 of vibe coding a cozy game with no dev experience.”
- Shows an early playtest of a game built after the first wave of code production.“First playtest after the first wave of actual code production.”
- Last Disciple — Lets players look down on a medieval village and directly manipulate villagers, buildings, roads and terrain with a hand, plus raise a creature that learns from the world.“Archers vs Archers”
- Watch My Step! — Lets up to four players navigate 3D obstacle courses where each player sees different traps and must guide one another by voice.“What if you and your friends walk through the same parkour, but each player sees completely different traps? Here is the trailer for Watch My Step!”
- Lets viewers suggest features that the developer adds to a game each day.“Day 3 of adding whatever you tell me into my game”
Most discussed
- Lets players explore a cave system leading to a beach town and a snowy mountain village, gathering ingredients, trading items and brewing recipes.“Day 5 of vibe coding a cozy game with no dev experience.”
- Lets viewers suggest features that the developer adds to a game each day.“Day 3 of adding whatever you tell me into my game”
- Lets players compete for ad space in a marketing-themed game.“i lost my stripe virginity… 🤑”
- Dark Roll 2 — Plays as a marble rolling through a soulslike-inspired platformer with a soft, deforming landing surface.“Made this pillow-like material for my game and I spent way more time on this than I probably should have... But it was worth it!”
- Runs a custom game on a large floor display to replace the poor software that came with the hardware.“I vibe coded a big game from china”
- Dead Ball FC — Plays a football-pitch survivor roguelike where auto-fired balls fight waves of zombies and upgrades are picked between levels.“Vibe coding for 3 months, built a football zombie roguelike. I'm a designer who can't really code.”
- Pluck Em! — Lets players shoot birds in a Duck Hunt-style roguelite across multiple biomes with weapons, upgrades and boss fights.“I vibe coded a Duck Hunt-inspired roguelite prototype with AI and turned the prototype into a Steam game”
- Teach With Reach Games — Provides video games made for high school classroom use, with optional worksheets to accompany them.“Vibe Coded Games for my High school students.”
- Glyph Spellcraft — Plays a spell-crafting iOS game where players combine glyphs to cast spells.“Vibecoded iOS Game”
- Lets the player drive a spider-themed car through a 3D environment as a prototype video game.“Zero manual code, zero hand-modeled 3D assets: Day 1 of vibe coding a 3D Spider-Car Game”